Using TCP keepalive with Go

Published: Aug 26, 2014 at 14:40 UTC

If you have ever written some TCP socket code, you may have wondered: "What will happen to my connection if the network cable is unplugged or the remote machine crashes?".

The short answer is: nothing. The remote end of the connection won't be able to send a FIN packet, and the local OS will not detect that the connection is lost. So it's up to you as the developer to address this scenario.

In Go you have several methods available to you that can help with this. Perhaps the first one to consider is the SetReadDeadline method of the net.Conn interface. Assuming that your connection is expected to receive data at a regular interval, you can simply treat a timed out read as equivalent to an io.EOF error and Close the connection. Many existing TCP protocols support this way of error handling by defining some sort of heartbeat mechanism that requires each endpoint to send PING/PONG probes at a regular interval in order to detect both networking problems, as well as service health1. Additionally such heartbeats may also help dealing with proxy servers that look for network activity to determine the health of a connection.

So if your protocol supports heartbeats, or you have the ability to add heartbeats to your own protocol, that should be your first choice for addressing the unplugged network cable scenario.

However, what happens if you have no control over the protocol, and heartbeats are not supported?

Now it's time to learn about TCP keepalive and how to use it with Go. TCP keepalive is defined in RFC 1122, and is not part of the TCP specification itself. It can be enabled for individual connections, but MUST be turned off by default. Enabling it will cause the network stack to probe the health of an idle connection after a default duration that must be no less than two hours. The probe packet will contain no data2, and failure to reply to an individual probe MUST NOT be interpreted as a dead connection, as individual probe packets are not reliably transmitted.

Go allows you to enable TCP keepalive using net.TCPConn's SetKeepAlive. On OSX and Linux this will cause up to 8 TCP keepalive probes to be sent at an interval of 75 seconds after a connection has been idle for 2 hours. Or in other words, Read will return an io.EOF error after 2 hours and 10 minutes (7200 + 8 * 75).

Depending on your application, that may be too long of a timeout. In this case you can call SetKeepAlivePeriod. However, this method currently behaves different for different operating systems. On OSX, it will modify the idle time before probes are being sent. On Linux however, it will modify both the idle time, as well as the interval that probes are sent at. So calling SetKeepAlivePeriod with an argument of 30 seconds will cause a total timeout of 10 minutes and 30 seconds for OSX (30 + 8 * 75), but 4 minutes and 30 seconds on Linux (30 + 8 * 30).

I found that situation rather unsatisfying, so I ended up creating a small package called tcpkeepalive that gives you more control:

kaConn, _ := tcpkeepalive.EnableKeepAlive(conn)

Currently only Linux and OSX are supported, but I'd be happy to merge pull requests for other platforms. If there is interest from the Go core team, I'll also try to contribute these new methods to Go itself.

Please let me know if you found this article useful, have any questions, or spotted any errors so I can correct them.


1) Tuning a heartbeat mechanism to detect failures early with a low false positive rate is tricky business. Checkout the ϕ Accrual Failure Detector for a statistically sound model, as well as Damian Gryski's go-failure implementation. Unfortunately there is no way to use it with TCP keepalive that I can think of.

2) According to RFC 1122 keepalive probes may contain a single garbage octet for compatibility with broken implementations. However, I'm not sure if this is filtered out by the OS network stack or not, please comment if you know.

-- Felix Geisendörfer
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Last Update: Aug 26, 2014 at 14:40 UTC

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